LOL: This has been Riot's tests to reduce damage and change the game in season 12

Excessive damage and cures has been one of the most common conversation topics in the community of League of Legends over recent times. A habitual discussion that did not seem to reach a Riot Games that during the last year has avoided any possibility of carrying out too many adjustments in this regard. However, after the recent promise that developers will investigate these problems, they have revealed some results of their first tests.

Riot experiments to change League of Legends

Riot Axes is one of the best responsible for the gameplay of League of Legends, and wanted to share with the community what are being their first tests and assessments they have about it. An experiment that has taken as a starting point one of the community premises and that is quite simple: reduce by 20% the damage that the champions perform other champions and do the same with all cures And shields of the game.

After a few test sessions, these have been Riot Games inquiries:

NEW UPDATED Champions TIER LIST for 11.24 - The NEW Season 12 META Is Here - LoL Guide fights in the late game are easier to understand, fun and are better structured tanks are too powerful cures increase their power if they are reduced to the same extent as the damage, since each point of life is more valuable than before magicians based on explosive damage are in very bad situation and are almost useless, without it easy to find solutions. This is especially serious in those that are based on a single rotation of skills as is the case of Lux.

Physical Champions based on inflicting it explosively Now opt for constructions without resistance, which can easily lead to more damage than before. Line phases change, although they are not clear if they are better or worse. It is the less conclusive result on which they will continue investigating.

Although there are more negative points than positive, the initial reading of Riot Games is that These changes are improving the game in general terms. However, they consider that there are many areas of improvement far beyond making this simple adjustment. In this way, League of Legends seems to be routed to a long process of experimenting before we see the changes implemented, and we will see them at the beginning of season 12. Something to expect considering that from the developer they had already defined it as A long-term goal.

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