LOL: Three skills underestimated by the community that Riot Games eliminated forever

League of Legends has changed a lot since its launch and one of the most notable settings has been in the skills. It is not that before Riot Games was worth anything to launch a champion, but some of the design guidelines of the game during his early years became obsolete. There are different examples such as the disappearance of click and launch spells. However, today we will repair another equally interesting detail. We talked about three passives that were eliminated from the title without the community having considered them too powerful.

The invisible skills dominated League of Legends

The spells in question belonged to three different champions, but had very similar effects. We talk about the passive of Twisted Fate , Zilean and Janna . All of them shared the fact of operating globally, affecting all allies. One gained gold, another experience and the last one provided speed of movement. The truth is that they were quite powerful. However, the community did not consider them too problematic and was certainly surprised when they were eliminated from the game progressively between the end of 2013 and early 2015 to never appear again.

There are several reasons why these passive disappeared, although the official justification of Riot Games was that they granted the champion and his team a large amount of power without the character seem to have more impact. Twisted Fate went on to gain gold for himself, a new passive for Zilean was created that only benefits a partner and a proximity requirement to Janna was introduced to activate her movement speed. However, this logic soon gave way to a more ambitious vision with respect to the designs that has modified the way of working of the developer.

The other big problem that these and other League of Legends skills had is that they were invisible. With this we mean that there was no obvious change of performance. It was easy to see what they did and were useful, but there was no effect that demonstrated it . An example of this situation is Fiddlecticks, which having changed four passive times from the launch of the game shows a part of the evolution of Riot Games.

First passive (2009) *: reduces the magical resistance of enemies in a range of 800 units if you can see Fiddlecticks. Second passive (2014) : Damage or terrorize enemies reduces the magical resistance of enemies for three seconds. Third Passive (2016) : Stay still or channel skills for 1.5 seconds increase the speed of movement * Fourth passive (2020) : replaces vision talismans by effigies that grant vision and simulate the movement of fiddlesticks when detected.

Riot Games had a good idea when he eliminated the global passive skills of League of Legends and decided to modify his design philosophy to prevent invisible skills , even if they were in the passive champions. There are some exceptional cases in which this decision has not made, but if we review the historic developer's release Fate, Zilean and Janna.

The Controversial Idea That Riot Rigs Your Games To finish, it should be noted that this situation is motivated by two different factors. On the one hand, passive with requirements to be activated or that enable more spectacular effects (such as Samira) are more fun . In addition, Riot Games is clear that players sometimes did not understand the concrete effect of this type of tools and that made the game much more frustrating . We can say that this is one of the changes that, from an objective point of view, improved League of Legends.

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