LOL: The error of the community that makes Riot Games's job impossible

When a League of Legends champion is too powerful or does not offer the expected performance, the players' reaction is always the same. Naturally, we point out Riot Games and his supposed bad work balancing the characters as main responsible for the matter. However, not whenever we do this we are fair. There are times when it is the community itself that puts obstacles to the company's work. We do not talk about criticism or comments of fans, if not a much deeper background that makes any effort of developers useless.

A failure of players that affects all League of Legends

Most of the League of Legends players make a big mistake when choosing the objects with which he will equip his favorite champion. Although there are cases in which the most popular and optimal item for a character coincides, there are many heroes whose statistics are diminished by the bad decisions of those who control them **. This generates a problem since Riot Games stays in an enclosure in which the champions seem bad and end up being abandoned by the community. However, improvements cannot be made because they are really very powerful.

Here are a few examples of this situation. We have grouped only the exclusive options and taken as a reference the data of patch 12.7, since more games were played.

In the comparison we can see how these characters could have increased their victorious rate well above 50% in case of always choosing those that are their best objects. However, players have decided to take a path that moves them away from victory . On many occasions, this is due to the direct influence of the professional league of legends, where other items are used that best adapt to the strategy of this type of items. There are even competitive cases where, directly, mistakes are made regarding itemization.

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In fact, we have seen these situations several times throughout season 12. The construction of corki with skill power is clearly lower in qualifiers, but the community insisted on using it. The same has happened with Viego , a case in which even developers have asked players to use attack speed and critical objects since they are the best for him. Even with this and although it has been half a year since then, 66% of the players continue to prefer their worst object.

It is not very clear how this problem could be solved. There are cases in which the ruling is easily identified. For example, nobody wants to use the force of the Trinity despite being one of the best objects of the game and that is surely because Riot Games has not managed to make it attractive. However, nothing prevents most players from training to copy the elections of objects that professionals do even if they do not just understand them, generating a very curious effect in which some good champions become very little interesting.

Riot Games has also fallen into this trap on several occasions. In the next patch 12.9 the developer will introduce a few improvements to Hecarim that the champion might not need. It is true that he only wins 47.6% of the qualifiers in which he appears, but to a large extent that is because only in 12.1% of cases the force of the Trinity is chosen. The developer has been very restrained, but will end up giving an unnecessary prize to the few players who already use the right item and who promise to terrorize the League of Legends rankers.

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