LOL: The ruling that all players commit after the last great changes of Riot Games

League of Legends is constantly changing and it is not easy to follow the rhythm of Riot Games. From one update for another, some champions or objects that work previously may have ceased to be a good decision. Moreover, when the video game receives as drastic modifications as those it has suffered over the last months. The developers have modified the resistances of the characters, the cures and multitude of items with the intention of making a great long-term improvement. However, some customs of the players have not changed accordingly and It is usual to see some constantly repeated errors .

The most repeated error after the latest League of Legends changes

One of the most important settings that Riot Games has carried out was suffered by healing. The objective was to make the champions focused on the theft of life and healing were able to regenerate less health, so that they were not so frustrating. It is something that Riot Games achieved, but that had to arrive accompanied by adjustments so that the power of this type of champions did not fall into chop. Among them, he highlighted the great change suffered by the serious injuries . In patch 12.11 this statistic lost 33% of its value, going from subtracting 6 life points for every 10 healing to only 4.

What was Riot Games's goal with these changes? The truth is that there were two. On the one hand, I needed to balance the heroes of healing in such a way that they continued to be effective despite regenerating a lower amount of life. On the other, developers wanted to prevent the purchase of serious injuries from being mandatory in almost all League of Legends games. From the developer they consider that it is an item that offers no exciting time for the user. In this sense, it seemed that everyone won if their power was reduced and healing was balanced accordingly.

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The task has been quite successful, but the developer has stumbled with a very common obstacle. For the most part, League of Legends players act by habit and take a long time to adapt to changes. Thus, even if the company ensures that serious wound objects are only recommended when there are two or more heroes with a lot of healing in the opposite team, the community continues to buy them with the same regular. An error endorsed by the statistics that we can check if we take a detailed look at the page recommended by Riot Games to review the status of the game.

Are serious wounds so bad? Without a doubt, yes. In all the cases we have reviewed, which have been more than a dozen distributed among all positions, the object offered by this statistic offered a lower performance. Punki mecano-space, lethal reminder, Morellonomicom, thorns mesh or hextech pistrifier are usually only the third or fourth best option in any inventory hole. This means that it is not among the 10 best objects that we can equip to almost any video game champion and we should only use it if the conditions that Riot Games itself explained.

To finish finishing our little studio, we have reviewed the most exaggerated scenarios finding that they can occur in games in which the opponent only has one champion with a large number of healing. Not even before Vladimir, Soraka, Kayn or Aatrox, serious wounds are a good choice If we trust statistics. This is basically because the amount of healing that we reduce whether there is only a health regeneration hero is lower than the damage we stop doing for not choosing another object. An error that we must leave behind to have the maximum options to win each game of League of Legends.

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