The best assembly of the dancer in Steelrising

The dancer is one of the four elementary grades in Steel rising, specializing in dexterity and immobilization. An increase in their strength for attack and evasion is more often combined with each class, but really shines with the dancer. There are many types of weapons that increase with dexterity, but the best options are those that can quickly immobilize enemies. This is the best builder’s build for an early, medium and late game in Steel rising.

Creation of the best dancer in Steel rising

Dancer Insteel height one of four starting class in the game. The creation of a good assembly depends on whether the player wants to rely on pure damage, immobilization or combining their damage with alchemy . There are three main types of weapons that are scaled with dexterity and their sets of movements are used together with many other types of weapons in the game. Critical blows are applied to all immobilized opponents, making Energy * very important for this style of the game.

Fans *-Slowly, create a lot of immobilization and do not use much endurance. Claw -quickly, create an average amount of immobilization and use more endurance than fans. Double swords -faster than fans, creates little immobilization and uses the most endurance.

A certain weapon is better suited for certain styles of the game than another, but weapons are enough to cover everything that players may want to do.

Steelrising

The best assembly for a dancer in an early game in Steel rising

At the beginning of the game, the players will have its armored fans weapons with the ability shield players from damage. Players will receive a claw weapon quite early in the game, and the weapon Foam Swords-a little later. You can use any of these three types of weapons, but knowledge of their strengths is important to determine how to play with them. Claws of Nemesis have the fastest accumulation of immunization from three types of weapons and attach a parry to them. Fake and Saber A unique rotation is attached to them, which causes damage, but consumes a lot of endurance. The most optimal assembly will be:

  • Weapon Claw Nemesis *-to create immunization. Fake and Saber -For damage. Armored fans -for playing in protection. armor * Any -armor should be used exclusively to protect or increase endurance. modules Module of Immobilization of class I *-increases immobilizing damage caused by weapons. Module of longevity of the class *-increases health.

Players will want to increase dexterity as soon as they can for damage and their ability to stun immobilization. Durability is also important, but if players play in defense with the skills of a shield or counterattack, then they can focus on energy instead.

Related: What are the keys of the modules and where to find them in Steel rising?

Best Dancer build in the middle of the game in Steel riding

After players receive the best materials for improvement, the best weapons and more modules, assemblies can become more perfect. The use of flame , frost and also Fulmination becomes easier, since you can find many other weapons, the damage to which depends on both dexterity and alchemy . Frost is preferable, but players may like the damage caused by sparkling and flame. While the enemy is frozen, its immobilization can still accumulate, so they interact well with each other in order to constantly keep enemies in the inability to act.

  • Weapon Franklin's claws *-inflicts lightning damage when using Invocation of Lightning, also increasing its immobilizing damage with Buff. Sharpeville 1789 Shield musket -the best side weapon use to accumulate frost against enemies. Even in an unmarried form, this weapon is extremely useful for holding enemies in fear. Matte fans / Nemesis fans -although this weapon is well scaled with dexterity, it is very slow and is suitable only for players who do not want to use a musket or want to have a slower play style. A thousand cut-off claws *-the best weapon for the middle and late game, if players can properly use the skill of Board of the Blade. What he lacks in damage, he compensates for damage from immobilization and a quick set of movements. armor Citizen's set -A citizen set will increase the player’s endurance and will have sufficient armor to protect him. Endurance is more important than what kind of resistance to drop the set gives, since players should evade most. * modules
*** Module of immobilization of the II degree **-increases the rate of increase in immobilization.

Speed II degree *-this does this so dodging and also sprint Attacks create additional damage from immobilization. The stunning module of the II degree -this module is needed only in the fight against additional enemies. Enemies with one purpose will always remain stunned for a long time to restore endurance, so it is useless, unless players want to stun groups of enemies in order to focus at one time. Longevity/Long infusion/frosty catalyst -The last wearing module is highly dependent on which weapon the player uses, as well as on whether he feels that he needs additional health. Long Infusion is best used for the claws of Franklin and Frost Catalyst for any frosty weapons.

Related: Explanation of alchemical ailments in Steel rising

If the players retain their previous weapons, claws of Nemesis are the best of the three for this style of the game of immobilization. And this, and thousands of cut claws, is a weapon that can comfortably bring players to the end of the game without any problems.

The best assembly of the dancer in End Game in Steel rising

After the players reach the end of the game, there are not many changes in the assembly. There are very few new items, but what is found is not too useful for assembling, focused on dexterity. These are new items that players can take into account when reaching the final stage of the game.

  • Weapon Foil and a dagger *-this weapon has its own applications and even inflicts more damage than the claws of Nemesis on paper, but it has a much slower set of movements. For a hybrid of strength and dexterity, this weapon becomes much better if players can effectively counterattack. armor The secret of de Roy -This set has the highest increase in endurance among all other sets, which immediately makes it mandatory for assembling the dancer. modules * Module for respite of the II degree -makes the player's endurance fully recover every time the enemy is immobilized. This can make the players attack without rest in order to restore their endurance, and goes well with the stunning module to attack several enemies at the same time. Module of destruction of the III degree -significantly increases physical damage. This can be applied to any assembly with any weapon.

Ideally, by this moment in the game, players should find a weapon that they like the most. Driving grenades will also strengthen immobilization, which will make them a valuable resource for players who cannot strike. It is easy to change things and play with weapons in the game, since all resources can be bought without any problems.

Additional guidelines for Steel rising, see the Tips and Recommendations for Beginners in Steering in the guidelines for the game for professionals.

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