Aiming for a new royal road of hunting games Hunting ACT WILD HEARTS points, and what is EA x Koetech? [Pre -preview report]
Hunting action Wild Hearts produced by partnership between Electronic Arts and Goa Team Games. An online preview event that allows developers to perform presentations and pre-play experiences for this work, which attracts attention as a new hunting game in a world with medieval Japan motifs.
In this article, we will introduce the features of Wild Hearts, which are also released and gradually become clear, from the events and pre-trial versions, which are gradually becoming clear.
Revenge to Hunting Games by Goa
At the event, a comment from the producer of Goa Team Games, a producer of this work, a comment from the producer of Heyday Josue of the Goa Team Games team, and Wild Hearts is Actions that everyone can enjoy for force It was said that it was produced over four years to embody the philosophy of the game.
In addition, we mentioned the hunting action ** Shin ken Den series that the team once developed, and at the same time, Create a new royal road by adding creative elements. I was aiming for that, and a powerful comment was received.
Next, Lewis Harvey, an executive producer of EA Originals, introduced the features of this work. Not only swords, but also eight types of weapons, such as bow, umbrella, and hammer, have been explained to the action surface of fighting beasts, which naturally combines animals using a variety of actions.
The biggest feature of Karakul Technology introduces not only traps that block the movement of the beast, but also glide and jumping tricks for gliding, and various uses such as jumping attacks and surprise attacks. It is said that a new gimmick can be created by combining these.
By making full use of the mechanism, you can not only hunt the beast but also to search for vast fields, and you will be able to strategies such as creating and inviting trapping areas because the created Kirk remains on the map.
HARVEY is focusing on the unique skill set created by a wide variety of weapons and mechanisms, and how to use the mechanism after visiting the world of other players. I'm looking forward to how to play.
At the end of the presentation, a Q & A session was held, and the following information was revealed, although it is still in the development stage.
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There is a custom element of weapons and armor, and it is possible to change the appearance only while maintaining the performance.
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Currently, no billing content is planned. Even if there is, it will be related to visual aspects such as skin.
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Multiplayer for 3 people is compatible with cross platforms (not compatible with cross-processing that share progress)
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Hunting of the story-related goals can be worked on without time limit, and the time limit is made for side quests and challenge content.
Comparison with other hunting actions was inevitable, but questions were asked about what kind of differentiation we tried to differentiate, but HARVEY said, This work is also focusing on narrative, only hunting. The RPG element is also a strong work. I want people who have never played other hunting games to play.
Beautiful world and the game nature
After this event, a pre-experience event was held, and while under development, we were able to play the beginning of the game and the battle with the beast.
The game started from the place where the player visited the Alma country, and enjoyed the basic tutorial with the story, which is moving over the field. From the beginning, there were options and quests for hunting, and I really felt strong elements like the open world RPG.
On the battle, the damage caused by the great technique that makes full use of the maker is exhilarating. Due to the large hit judgment, there is little empty swing, and even if you see that the power of normal attacks does not appear much, it seems that it is premised that special actions are used a lot.
Isn't it an action that emphasizes fighting with your own ideas, rather than a move that is common in hunting games, remembering the opponent's movements and repeating avoidance and attacks.
The cut-in, which adds a single blow to the beast, was refreshing, and there were still custom elements due to collecting and leveling up in the early stages. The required specifications are high, and the graphics are beautiful, and it is created to create a royal road in the future.
Wild Hearts will be released on PC (Steam/Epic Games Store/Origin)/PS5/Xbox Series X | S February 17, 2023.
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